Console port / UI

Gloomhaven

Adaptation of a dense PC-first interface for Xbox and PlayStation consoles, with a focus on controller navigation, performance, and stability.

PlatformsXbox One · Xbox Series X|S · PlayStation 4 · PlayStation 5
TechnologyUI porting · Controller navigation · Optimization
View Gloomhaven on Steam ↗
Gloomhaven cover

About the project

Gloomhaven has a complex interface originally designed around mouse and keyboard input. My work focused on adapting those systems for Xbox and PlayStation consoles.

What I worked on

  • Ported UI systems to eighth- and ninth-generation Xbox and PlayStation consoles.
  • Adapted PC interactions to controller-based navigation.
  • Fixed platform-specific issues across menus and game systems.
  • Profiled and optimized performance for console hardware.
  • Improved overall game stability through targeted bug fixing.
  • Collaborated with different disciplines to preserve the original UX on console.

A large part of the work was making a feature-rich PC interface feel natural with a gamepad without compromising the information available to the player.